Machinima, a blend of “machine” and “cinema,” refers to the creation of films using video games or game engines. Originating in the late 1990s, the term may seem outdated in the gaming community, but machinima itself continues to evolve. It has become mainstream in internet culture, thanks to Let's Plays, live streams, speedruns, and animated series. Additionally, it is gaining recognition in major film festivals and contemporary art galleries, where it competes with traditional screen art. At the heart of machinima is the misuse of video games to create images rather than play as such. This makes it similar to the situationist practice of détournement, glitch art and other forms of critical media art. Moreover, machinima offers a valuable research tool for exploring online behaviour, hyper-realistic imagery and world-building practices. This promising artistic medium can be seen as a digital counterpart to the world of cinema, where alternative processes of understanding reality and self-reflection take place. Curated by Vladimir Nadein and Dmitry Frolov