It’s New Year’s Eve. Jim and Morten play video games all night long, just like they do every day. But their regular voice chat conversation is not the same as usual. Tonight, Morten is not feeling comfortable.
The four-part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds. Parallel I opens up a history of styles in computer graphics and meditates on the current orientation towards photorealism.
A tropical landscape turns out to be the distorted world of a human avatar. In Aleksandar Radan's film nothing is as it seems yet eerily real.
Non-playable latinx characters work in endless loops alongside propagandistic praise of cheap Mexican labor. Somewhere on a field a worker sings: Lo que quiero es una máquina lechuguera (All I want is a salad harvesting machine). Cosecha mecánica ("mechanical harvest") juxtaposes the 1950s US propaganda film „Why braceros?“, contemporary audio field-recordings and background characters of a video game to visually explore how work is reshaped and its value redefined to suit our consumerist needs.
It's New Year's Eve. Jim and Morten play video games all night long, just like they do every day. But their regular voice chat conversation is not the same as usual. Tonight, Morten is not feeling comfortable.
A woman is alone in her apartment in an empty, abandoned world. This opens onto a story of a woman in an alternate timeline, on a journey through California. She rides freight trains, explores hidden corners of the city, and encounters strange happenings along the way.