An anti-war movie in the true sense of the word, How to Disappear searches for possibilities of peace in the most unlikely place of an online war game. It’s a tribute to disobedience and desertion — in both digital and physical-real warfare.
This desktop documentary investigates the relationships between police officers in GTA V. Through an exhaustive forensic analysis of the game’s source code, it demonstrates the extent to which the cultural imaginary concerning the real world police is projected into the game space.
A group of players venture beyond the game's boundaries and discover a captivating, ethereal space that reveals the humanity and materiality of digital creations. This peek behind the curtain of the virtual world allows to capture a unique experience that transcends the game itself.
Voldo is a character in the fighting video game Soulcalibur. The choreographed moves of two equally freaky Voldos in this recording are all actual game play. This early machinima was made during a week of full-time training and performance.
Sondra Perry looks into how gaming can capitalise on the simulation of bodies and objects. She focuses on her brother Sandy, whose physical statistics were licensed, without his consent, to game developer EA Sports. This raises the question of ownership and agency in relation to digital bodies.