Empire

Phil Solomon
USA
48'

A re-make of Andy Warhol’s Empire from high atop the Manhattan Island of Grand Theft Auto IV, far from the madding crowd of thieves, cops, prostitutes and murderers down below. I hijacked a copter, leaped onto the rooftop of an adjacent building, spawned a scooter out of the thin air and then gingerly drove it to the very edge of the precipice in order to roughly approximate that familiar view from July 25-26, 1964. And then I put the controller aside and did exactly nothing for 24 hours (48 minutes in our world). A day of rest and bordered inaction. And lo and behold, the Overseers appear to have accounted for someone, somewhere doing exactly this, resisting the game’s narrative intention toward movement and action. 

Screening date and location

September 29th, 3:00 PM, Cinema Elvire Popesco

Tickets

Desktop Warhol

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Jude’s interest for Warhol’s art has been known for years now, and yet nobody could’ve anticipated Sleep #2. A rendition of Warhol’s radical cinematic practices — “bad filmmaking” — his static takes, indifferent zooms and philosophy of pop, the film is a poetic meditation on work, surveillance, public space, and image form. What makes Jude so special to modern cinephilia is a certain flair of his to be watching a screen, any screen, and understand its glass, desktop, and interface as a landscape, and the landscape as mise-en-scène. That is, as something given yet subject to change. Warhol understood the same about portraits. And in the end, there’s no principial difference between a landscape and a portrait. (Călin Boto)

Empire

Phil Solomon | Duration 48'

A re-make of Andy Warhol’s Empire from high atop the Manhattan Island of Grand Theft Auto IV, far from the madding crowd of thieves, cops, prostitutes and murderers down below. I hijacked a copter, leaped onto the rooftop of an adjacent building, spawned a scooter out of the thin air and then gingerly drove it to the very edge of the precipice in order to roughly approximate that familiar view from July 25-26, 1964. And then I put the controller aside and did exactly nothing for 24 hours (48 minutes in our world). A day of rest and bordered inaction. And lo and behold, the Overseers appear to have accounted for someone, somewhere doing exactly this, resisting the game’s narrative intention toward movement and action.

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